Games that use DirectStorage 1.1 can shift decompression tasks from the processor to the graphics processor. This speeds up the process, as the GPU is better at doing these types of tasks and at the same time makes the CPU less of a task.
DirectStorage 1.1 does not change the hardware requirements that were implemented with DirectStorage 1.0. To use this feature, you need a high-speed NVMe drive and a GPU that supports DirectX 12 and Shader Model 6.0.
Graphics modules that already work with DirectStorage also work with the new version. Manufacturers such as AMD, Intel, and Nvidia may release optimizations called “super commands” to improve performance on hardware with their graphics cards.
Intel this week released a new driver for the ARC family of GPUs, adding support for “enhanced Microsoft DirectStorage* 1.1 with GPU-accelerated decompression for developer integration.”
AMD has not yet provided this driver script, but the company says it has a “supercommand-enabled beta driver” available for partners. Driver 526.98 came out from Nvidia and with it DirectStorage 1.1 received official support.
DirectStorage is supported by the operating system and the video card, but this is meaningless if no game uses the API. Currently, gamers will find it difficult to find games that support this feature.
The studio making Forspoken, which is due for release on January 24, 2023, was one of the first to say it would work with DirectStorage. The Witcher 3: Wild Hunt is yet another game, or better yet, its next-gen version, which CD Project Red is set to release on December 14, 2022. Whether or not the version will be released is still unclear. Will computers support this feature at launch?
DirectStorage will be important in the coming years, but players don’t need to be updated right away.